

#pragma once

#include <vector>
#include <string>


struct Voxelization_Agent
{

	static void		ConstructVoxelGridIndex( const char* lpszDir, const char* lpszFileName, unsigned long	nMaxVoxel  );

	static void		ConstructVoxelGridIndex( const char* lpszDir, const std::vector<std::string>& vDatFileName, const char* lpszProjectName, unsigned long	nMaxVoxel );

};